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Old 11-03-2009, 08:48 AM
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Default A Look at your Monthly Fees wow power leveling

A Look at your Monthly Fees wow power leveling
In most MMO’s if you want to play, you have to pay. It’s just a part of the game. There are the exceptions out there like Guild Wars and a few others, but the standard MMO has a monthly fee. In this editorial I look at the following questions and answer them from my point of view.

Does paying a fee drive players to squeeze more enjoyment out of the game, or does it make players more likely to quit at the first significant hurdle? Nobody likes the monthly fee, but what good comes of it? Are game's pricing models a good fit for the player base, and do they change based on the player base? For games without a monthly fee, such as Guild Wars, do you find yourself less forgiving of other fee-based MMOs? Does the lack of a fee make players less intense about playing regularly?

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anyone has any others, please send them in and I can add them on to the editorial at a later date.

Does paying a fee make players squeeze more out of a game? I don’t really believe it does, although I can see that a fee will make players leave a game. If you need to pay each month to play a game and you are constantly getting stuck or frustrated with it you are FAR more likely to stop playing the game than a game you can play whenever you want for free. In a traditional video game once you have bought it you are free to play it or not as frequently or infrequently as you choose, with no additional fee. With an MMO you are almost forced to play more so that you feel you are getting your moneys worth out of your monthly fee.

The argument here is that if you are paying $15 a month (a standard fee) and only play 3-4 hours a week, you are paying $1 per hour. However if you play a lot, say 30 hours a week, you are paying roughly 13 cents per hour. Which do you feel better paying for a game?

What good comes from a monthly fee? This really depends on the game and the developer, but the absolute minimum that it will get you is some form of support with the game, GM’s online to resolve issues, the servers being maintained so that a world exits and patches to resolve issues. Beyond that it is very company dependant. What should come from monthly fees are mini free expansions, in game events, and other new content. For the games that do provide new and updated content on a regular basis it makes a huge difference to the player base. They “feel” that their money is going someplace and doing them some good. The games that provide this generally have far fewer trolls complaining about fees on their forums. Of course not everyone can be happy, and part of that has to do with our next topic.

Are the games pricing models a good fit for the player base. This can mean two things very easily. How does the price fit to the target demographic and how does it fit to the number of players. The first for WoW is probably bang on, $15 is a fair fee for a normal players game. They are not aiming for an older crowd, but a normal gaming crowd. This means $15 (an industry standard) is average and should fit. If a game was marketed to older players specifically a fee can be set higher because in general older players can afford and will pay more than younger players.
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